With the worldwide pandemic of COVID-19, we wish everyone to health and safety. Practicing social distancing and washing your hands often are effective ways to prevent the spread of the virus. Every country in the world is fighting this pandemic, and everyone at Red Jake Studios is doing its part by ensuring our employees are working from home and under self-quarantine, as some of our family members have been directly affected. However, we're still working as normal as possible, and development is nonstop. After many weeks of work, we're preparing for a major release that will include: - DEDICATED COMMUNITY SERVER TOOL:

Hi! Please check below for updated changelogs of Tip of the Spear: Task Force Elite ============================================ ❗ NEW UPDATE - early access version 2.1 (May 28, 2020) ============================================ CHANGE LOG: Fixed bug preventing players from joining public servers Fixed bug preventing players from joining games Optimized task processing for better thread performance General optimization fixes ============================================ ❗ NEW UPDATE - early access version 2.01 (May 16, 2020) ============================================ CHANGE LOG: Minor bug fixes ============================================ ❗ NEW UPDATE - early access version 2.00 (May 15, 2020) ============================================ Version 2.00 of Early Access drops today featuring new maps, new animations, a community server tool, bug fixes, and much more. Check below for the full

This is one of our most frequently-asked questions, so we thought it deserved its own blog post. This is a topic we've discussed thoroughly as a team. First and foremost, Tip of the Spear: Task Force Elite (TS:TFE) is an infantry shooter. We want the focus on tactics and combat to be focused solely around infantry gameplay. TS:TFE's current maps thus far were designed purely with infantry movement speed and tactics in mind. Adding in vehicles to the existing map pool wouldn't meaningfully add to the gameplay, but what about future maps?  Be careful using unarmored vehicles for cover! We aren't against vehicles

Hey everyone, our alpha test has concluded! Hundreds of people showed up, and we appreciate each and every one of you for volunteering your time to help identify bugs in Tip of the Spear to make it better. Squashing bugs and integrating community feedback are our TOP priorities at this time. Although the goal of this alpha test was to look for bugs and stability, we encourage players to submit feedback about the gameplay mechanics, guns, etc. KEY DISTRIBUTION Before diving into the status of the test, we wanted to apologize for an issue that occurred distributing the keys that resulted in

Red Jake Studios is a multinational indie studio with offices in the United States, Portugal, and Vietnam. Our founders united under a passion for "old school” first person shooters from the late 1990s and early 2000s that emphasized innovative mechanics, tactical gameplay, and thoughtful level design. We felt that too many of today’s shooters were obsessed with providing positive feedback loops to players at all costs - even if it meant cheapening gameplay by spawning players behind enemies to ensure everyone constantly gets kills, artificially padding game length and content by gating basic weapon attachments, etc.
Most importantly, nothing on the market captured the distinct gameplay and feeling of classic titles from the late 1990s and early 2000s. During that time period, the game industry was undergoing a transformative era where every year unveiled an industry-changing title with completely new concepts and mechanics. For FPS games, it created a strong amount of variety for weapons and gameplay. Over the years, many games released with 50+ weapons with guns that all felt the same. Inevitably, a handful of overpowered choices would rise above the rest as the only viable weapons to use. It became clear that too many games provided an illusion of choice, as meaningful weapon variation eroded to favor increasingly minor discrepancies between accuracy and recoil patterns. Tip of the Spear: Task Force Elite aims to ensure weapons have personality and meaningful variation from one another, and we’ll be closely monitoring usage stats and player feedback to ensure we stay true to revitalizing the retro era’s vision.We also feel that the options for clan-based shooters is fairly limited today, with many FPS games leaning towards battle royale or other one-life game modes.
For players looking for something else, options were limited. Tip of the Spear: Task Force Elite intends to fill that void, and we’ll be regularly adding more classic game modes over the course of the game’s time in Early Access. While our inspiration is rooted in the past, we are a forward-looking team with new and innovative ideas in store. The team plays plenty of modern games and appreciates the many quality of life enhancements that have been introduced over the years, which we seek to incorporate into our game. As developers, we want to capture the charm of past titles and omit their flaws, while also avoiding the common pitfalls present in many of today’s FPS titles. Our philosophy is “no BS - just FPS.”