With the worldwide pandemic of COVID-19, we wish everyone to health and safety. Practicing social distancing and washing your hands often are effective ways to prevent the spread of the virus. Every country in the world is fighting this pandemic, and everyone at Red Jake Studios is doing its part by ensuring our employees are working from home and under self-quarantine, as some of our family members have been directly affected. However, we're still working as normal as possible, and development is nonstop. After many weeks of work, we're preparing for a major release that will include: - DEDICATED COMMUNITY SERVER TOOL:
Hi! Please check below for updated changelogs of Tip of the Spear: Task Force Elite NEW PATCH – EARLY ACCESS VERSION 2.0 (5/16/2020) Viper’s Nest: Hill-to-hill fighting over a remote mountain village nestled between bases. Desert Pharaoh: Defend the ancient desert ruins from the enemy. Narco’s Den v2: Fight for control of a drug kingpin’s compound. Shipyard: Close quarter dock fighting. Stop the arms trafficking operation. Stronghold: Close quarters urban combat centered around the objective building. Underground: Frantic tunnel action. Capture and hold the central tunnel chamber from the other team. Desert Valley CQB: A close quarters version of Desert Valley.
This is one of our most frequently-asked questions, so we thought it deserved its own blog post. This is a topic we've discussed thoroughly as a team. First and foremost, Tip of the Spear: Task Force Elite (TS:TFE) is an infantry shooter. We want the focus on tactics and combat to be focused solely around infantry gameplay. TS:TFE's current maps thus far were designed purely with infantry movement speed and tactics in mind. Adding in vehicles to the existing map pool wouldn't meaningfully add to the gameplay, but what about future maps? Be careful using unarmored vehicles for cover! We aren't against vehicles
Hey everyone, our alpha test has concluded! Hundreds of people showed up, and we appreciate each and every one of you for volunteering your time to help identify bugs in Tip of the Spear to make it better. Squashing bugs and integrating community feedback are our TOP priorities at this time. Although the goal of this alpha test was to look for bugs and stability, we encourage players to submit feedback about the gameplay mechanics, guns, etc. KEY DISTRIBUTION Before diving into the status of the test, we wanted to apologize for an issue that occurred distributing the keys that resulted in