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MsGoddess
(@msgoddess)
Active Member
Joined: 7 months ago
Posts: 5
02/11/2019 11:16 pm  

4 times i tried joining multiplayer..both servers crashed as soon as it was loading.....crash report as follows....

 

LoginId:25968415459d3fb07c4b9ea3bb35b5c2
EpicAccountId:

Unhandled exception

TaskForceElite_Win64_Shipping!FKey::operator=()
TaskForceElite_Win64_Shipping!ABaseCharacter::BeginPlay() [l:\taskforceelite\taskforceelite\source\taskforceelite\private\character\basecharacter.cpp:323]
TaskForceElite_Win64_Shipping!AActor::DispatchBeginPlay() [d:\4.23\engine\source\runtime\engine\private\actor.cpp:3338]
TaskForceElite_Win64_Shipping!AActor::PostNetInit() [d:\4.23\engine\source\runtime\engine\private\actor.cpp:3303]
TaskForceElite_Win64_Shipping!UActorChannel::ProcessBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:2687]
TaskForceElite_Win64_Shipping!UActorChannel::ReceivedBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:2490]
TaskForceElite_Win64_Shipping!UChannel::ReceivedNextBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:781]
TaskForceElite_Win64_Shipping!UChannel::ReceivedRawBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:462]
TaskForceElite_Win64_Shipping!UNetConnection::ReceivedPacket() [d:\4.23\engine\source\runtime\engine\private\netconnection.cpp:2236]
TaskForceElite_Win64_Shipping!UNetConnection::ReceivedRawPacket() [d:\4.23\engine\source\runtime\engine\private\netconnection.cpp:1156]
TaskForceElite_Win64_Shipping!UIpNetDriver::TickDispatch() [d:\4.23\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:551]
TaskForceElite_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ABaseCharacter,void __cdecl(float)>::ExecuteIfSafe() [d:\4.23\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:711]
TaskForceElite_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\4.23\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1017]
TaskForceElite_Win64_Shipping!UWorld::Tick() [d:\4.23\engine\source\runtime\engine\private\leveltick.cpp:1404]
TaskForceElite_Win64_Shipping!UGameEngine::Tick() [d:\4.23\engine\source\runtime\engine\private\gameengine.cpp:1656]
TaskForceElite_Win64_Shipping!FEngineLoop::Tick() [d:\4.23\engine\source\runtime\launch\private\launchengineloop.cpp:4257]
TaskForceElite_Win64_Shipping!GuardedMain() [d:\4.23\engine\source\runtime\launch\private\launch.cpp:173]
TaskForceElite_Win64_Shipping!GuardedMainWrapper() [d:\4.23\engine\source\runtime\launch\private\windows\launchwindows.cpp:147]
TaskForceElite_Win64_Shipping!WinMain() [d:\4.23\engine\source\runtime\launch\private\windows\launchwindows.cpp:279]
TaskForceElite_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

MsGoddess


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Topic Tags
RJS_Psycho
(@psycho)
RJS Team Admin
Joined: 11 months ago
Posts: 34
02/11/2019 11:19 pm  

Hi! Our dev team is now investigating the source of the crash. We'll let you know asap


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MsGoddess
(@msgoddess)
Active Member
Joined: 7 months ago
Posts: 5
02/11/2019 11:20 pm  

@psycho

Ok. Thank you 🙂 so far I have some reports on weapons. But will get to that soon.

MsGoddess


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MsGoddess
(@msgoddess)
Active Member
Joined: 7 months ago
Posts: 5
03/11/2019 9:52 pm  

I tried again twice and here's the crash log...

 

LoginId:25968415459d3fb07c4b9ea3bb35b5c2
EpicAccountId:

Unhandled exception

TaskForceElite_Win64_Shipping!FKey::operator=()
TaskForceElite_Win64_Shipping!ABaseCharacter::BeginPlay() [l:\taskforceelite\taskforceelite\source\taskforceelite\private\character\basecharacter.cpp:323]
TaskForceElite_Win64_Shipping!AActor::DispatchBeginPlay() [d:\4.23\engine\source\runtime\engine\private\actor.cpp:3338]
TaskForceElite_Win64_Shipping!AActor::PostNetInit() [d:\4.23\engine\source\runtime\engine\private\actor.cpp:3303]
TaskForceElite_Win64_Shipping!UActorChannel::ProcessBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:2687]
TaskForceElite_Win64_Shipping!UActorChannel::ReceivedBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:2490]
TaskForceElite_Win64_Shipping!UChannel::ReceivedNextBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:781]
TaskForceElite_Win64_Shipping!UChannel::ReceivedRawBunch() [d:\4.23\engine\source\runtime\engine\private\datachannel.cpp:462]
TaskForceElite_Win64_Shipping!UNetConnection::ReceivedPacket() [d:\4.23\engine\source\runtime\engine\private\netconnection.cpp:2236]
TaskForceElite_Win64_Shipping!UNetConnection::ReceivedRawPacket() [d:\4.23\engine\source\runtime\engine\private\netconnection.cpp:1156]
TaskForceElite_Win64_Shipping!UIpNetDriver::TickDispatch() [d:\4.23\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:551]
TaskForceElite_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ABaseCharacter,void __cdecl(float)>::ExecuteIfSafe() [d:\4.23\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:711]
TaskForceElite_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\4.23\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1017]
TaskForceElite_Win64_Shipping!UWorld::Tick() [d:\4.23\engine\source\runtime\engine\private\leveltick.cpp:1404]
TaskForceElite_Win64_Shipping!UGameEngine::Tick() [d:\4.23\engine\source\runtime\engine\private\gameengine.cpp:1656]
TaskForceElite_Win64_Shipping!FEngineLoop::Tick() [d:\4.23\engine\source\runtime\launch\private\launchengineloop.cpp:4257]
TaskForceElite_Win64_Shipping!GuardedMain() [d:\4.23\engine\source\runtime\launch\private\launch.cpp:173]
TaskForceElite_Win64_Shipping!GuardedMainWrapper() [d:\4.23\engine\source\runtime\launch\private\windows\launchwindows.cpp:147]
TaskForceElite_Win64_Shipping!WinMain() [d:\4.23\engine\source\runtime\launch\private\windows\launchwindows.cpp:279]
TaskForceElite_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

MsGoddess


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MsGoddess
(@msgoddess)
Active Member
Joined: 7 months ago
Posts: 5
04/11/2019 2:48 am  

I'm sorry to bother you all...but its been two days...I'm missing out on this game lol

 

MsGoddess


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RJS_Ares
(@rjs_ares)
Member Admin
Joined: 8 months ago
Posts: 26
04/11/2019 7:05 am  
Posted by: @msgoddess

I'm sorry to bother you all...but its been two days...I'm missing out on this game lol

 

Hey MsGoddess, thanks for sharing these crash reports. You hitting "Send" on the crash logs is a huge help, as it triggers the log to get sent to the developers so they can review the exact lines of code in the game that caused your crash. 

Identifying new bugs so that we can stabilize the game when it's time for launch is the goal of our test, so crashes like yours are extremely helpful.

The team was unable to solve your problem the same weekend of the test, but we will work hard on this issue so we can get you up and running for the next test. We may reach back out for more information if the developers have any questions. Thank you for sending the logs!

This post was modified 7 months ago by RJS_Ares

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MsGoddess
(@msgoddess)
Active Member
Joined: 7 months ago
Posts: 5
04/11/2019 1:50 pm  

@rjs_ares

Thank you! I can go into practice with no problems. Its the connection to multiplayer that crashes.

MsGoddess


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